翻訳と辞書
Words near each other
・ Daya Shankar
・ Daya Shankar (IRS officer)
・ Daya Shankar Kaul Nasim
・ Daya Shankar Pandey
・ Daya Singh
・ Day of the Jackanapes
・ Day of the Little Candles
・ Day of the Moon
・ Day of the National Flag (Ukraine)
・ Day of the Oprichnik
・ Day of the Outlaw
・ Day of the Painter
・ Day of the Panther
・ Day of the Programmer
・ Day of the Sun
Day of the Tentacle
・ Day of the Tiles
・ Day of the Viper
・ Day of the Vow
・ Day of the Wacko
・ Day of the Walloon Region
・ Day of the Warrior
・ Day of the Woman
・ Day of the Young Combatant
・ Day of Thirst
・ Day of Vengeance
・ Day of Vengeance (album)
・ Day of Vengeance (band)
・ Day of Victory in the Great Fatherland Liberation War
・ Day of Wrath


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Day of the Tentacle : ウィキペディア英語版
Day of the Tentacle

''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game ''Maniac Mansion''. The game's plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle—a sentient, disembodied tentacle—from taking over the world. The player takes control of the three and solves puzzles while using time travel to explore different periods of history.
Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited amount of elements from ''Maniac Mansion'' and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. ''Day of the Tentacle'' is the eighth LucasArts title to use the SCUMM engine.
The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. ''Day of the Tentacle'' has featured regularly in lists of "top" games published more than two decades after its release, and aspects have been referenced in popular culture. A special edition of ''Day of the Tentacle'' is in development by Schafer's current studio, Double Fine Productions, for the PlayStation 4, PlayStation Vita, Windows, OS X and Linux systems with an expected early 2016 release.〔(【引用サイトリンク】 DAY OF THE TENTACLE SPECIAL EDITION OFFICIAL MICROSITE )
==Gameplay==
''Day of the Tentacle'' follows the point-and-click two-dimensional adventure game formula, first established by the original ''Maniac Mansion''. Players direct the controllable characters around the game world by clicking with the computer mouse. To interact with the game world, players choose from a set of nine commands arrayed on the screen (such as "pick up", "use", or "talk to") and then on an object in the world. This was the last SCUMM game to use the original interface of having the bottom of the screen being taken up by a verb selection and inventory; starting with the next game to use the SCUMM engine, ''Sam & Max Hit the Road'', the engine was modified to scroll through a more concise list of verbs with the right mouse button and having the inventory on a separate screen.
''Day of the Tentacle'' uses time travel extensively; early in the game, the three main protagonists are separated across time by the effects of a faulty time machine. The player, after completing certain puzzles, can then freely switch between these characters, interacting with the game's world in the separate time periods. Certain small inventory items can be shared by placing the item into the "Chron-o-Johns", modified portable toilets that instantly transport objects to the other time period, while other items are shared by simply leaving the item in a past time period to be picked up by a character in a future period. Changes made to a past time period will affect a future one, and many of the game's puzzles are based on the effect of time travel, aging of certain items, and alterations of the time stream. For example, one puzzle requires the player, while in the future era where Purple Tentacle has succeeded, to send a medical chart of a Tentacle back to the past, having it used as the design of the American flag, then collecting one such flag in the future to be used as a Tentacle disguise to allow that character to roam freely.
''Day of the Tentacle'' was the first LucasArts game to adopt the philosophy of "never die or get stuck"; LucasArts staff felt the player should not be punished for his or her inability to solve a puzzle. For comparison, earlier LucasArts adventures did make it possible for characters to be killed or the player to take actions that would render the game unfinishable, although they were still far less harsh than Sierra's adventure games which were almost infamous for their frequent and easy deaths.
The whole original ''Maniac Mansion'' game can be played on a computer resembling a Commodore 64 inside the ''Day of the Tentacle'' game; this practice has since been repeated by other game developers, but at the time of ''Day of the Tentacle's'' release, it was unprecedented.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Day of the Tentacle」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.